Season 2 Release July 31st

Clockworks Season 2 will be released on July 31st

Hi @everyone!

thank you all for giving us so much feedback. It is great to see so many people waiting for our newest update. We are happy to announce the release date of Season 2 on the July 31st! 

It's time we let you all know what we're working on! We've decided to focus on fewer new features and systems, but more so improvements to existing systems. This includes, but is not limited to:

Angel Skills

The Angel you choose will now be able to learn both active and passive skills! Those skills will help you on your adventures in Madrigal.

Record Book

The record book will have a come back on S2, helping you to measure your strength with other top players.

Guild Clash

Guild Clash is an exciting PvP mode taking place twice a week. Up to 8 guilds can clash against each other in an all new world! The goal is to kill the crystals of the opposing guilds, whilst also defending your own. All participating guilds get access to their own private guild house for 7 days. Fight for your guild and receive Guild Clash Medals, you can use these items to buy exclusive consumables,  guild furniture, fashion and mounts!

Blair's Castle - High-Level Farming Area

Whilst this area probably won't be patched in until mid-Season 2, this new area will provide players with an alternative area to farm in!

New Legend Score tier rewards

Featuring an all new tier above Legend, Royal! The Royal tier will be obtainable at 350,000 Legend Score. 


Achievement Modifications

We've gathered up all feedback from the past six months and have made several changes to achievements, this includes modifying existing requirements and rewards and even adding new achievements. Achievements are now more exciting and rewarding than ever before!


Daily Challenges Reward Overhaul

We've significantly reduced RNG! You'll now be able to buy the items you want directly with keys. 


Class and Skill Balance Changes

We intend to bring some classes more in line with others to make them more attractive to play in the first place or reduce their overall powerlevel that overshadows all other options.


Changes to difficulty in obtaining end-game gear

Updates to the way Blood/Titanbane are created to bring the overall cost down and make it more achievable for the average player in a timely manner.


Boss Mechanic changes

Adjusted and changed mechanics for bosses and dungeons such as Hephaestus to make melee classes an actual part of the game, not just a sub-optimal choice in almost all cases.


Updated Titan Auctions

We removed and added several items to bring Titan Auctions more in line with what they are supposed to achieve, upgrade your characters existing gear, instead of replacing entire parts.


Drop Changes

As mentioned in the season-end-text we will reduce the amount of items dropped from bosses specifically a bit as to slow down the overall progression of a season and guarantee that killing a boss actually feels rewarding without flooding the market.


Weapon and Shield random stat adjustments

Several lower level items have received adjustments to their roll radii to make them less "hit or miss", giving all weapons a reason to be used, no matter how bad their rolls might be.


More changes

There will be more changes, such as QoL, updated items, general rewards in certain aspects of the game to ensure a smo

Patch Notes 2.2.5

Premium Shop

  • It is now possible to buy CWT directly with your Credit Card. The same bonuses as paying with PayPal are provided.


Donator of the Month Rewards July

Special Premium Reward

  • A new premium reward is available! Purchase a Scroll of Premium (28 Days) from Gisela and recieve a FREE Baby Foxie! This pet is purely cosmetic, and can be skinned on top of an existing pet!

Stratholme Dungeon

  • Stratholme has received a complete overhaul with a new layout, models, objects and monsters.
  • Added 5 new monster types and 6 new bosses
  • The bosses drop their respective baby pet versions
    • Thanks to @inc_PrijnceTV for putting his heart and soul into it

Party Changes

  • Rewrote a big part of EXP calculation of parties. The main difference you will notice is that parties will always level up whenever possible - no "1235% exp" anymore. Also EXP required after Party Lv. 500 is always the same and not increasing exponentially anymore.
  • Made some changes to the Party window. It will now correctly display the action you are about to do, when you are trying to kick a member.
  • Recoded how the "Shield" party skill works. It is now possible to stack the time as well. The bonus of 5% PvE Damage reduction is still the same.
  • Fixed a bug where party points would appear as 0 when someone joins the party.
  • Fixed a bug where you would not be able to click on party members in the party window.


  • Dropped orbs are stackable now. They are packed in a box now, which can be opened.
  • Removed ATK Speed Orbs from the drop table.
  • You can use emotes in chat now by rightclicking the emote
  • @Jugachi added a new theme: Vintage
  • Changed Titan Auction bidding requirements: The minimum bet before was 10% more than the last bid. It was changed to 10% of the initial price to have a linear price increase.
  • Added upgrade level to shop search items
  • Added /rr command to open the Royal Rumble window for all of you who can't click on Start -> Features :unamused:
  • Added "/channel playername" command to check on what channel a user is
  • Added Superhero M/F Sets to NPC Jacky for 50m ea
  • Reworked the Couple window a bit to show more information
  • Changed some mount sizes. If you'd like a mount to be increased/decreased in size, please post it in #mount_size
  • Decreased data that is sent to the client upon login
  • Changed the maximum amount of buyable items with chips/tokens/medals/etc to 9999 
  • Removed EXP Scrolls from Daily/Weekly rewards if you are AR100.
  • You can use the buff pang while collecting without stopping to collect now
  • Doubleclicking a player in your party window opens the /say window
  • The first character selection page will be skipped when logging in and there are no characters on the first page
  • Removed the penya fee of getting items from old mails


  • Fixed a bug that would cause HP desync for other players after using some items
  • Fixed a bug that made it possible to bypass character exp sharing limitations
  • Fixed a bug that would show duplicated titles and/or equip switch
  • Fixed animation stutter of moving pets
  • Fixed random invisible barriers in Madrigal
  • Fixed some borders on Traseia and Dark Traseia causing monsters to get stuck







Patch Notes 2.2.4


  • Changed Entry requirements for the following dungeons:
    • Ankou's Asylum: Can additionally be entered as a Hero
    • Kalgas' Cave: Can additionally  be entered as a Hero
    • Abyssal Cove of the Ancients: Can not be entered by Hero and Legend Hero
    • La Christiana: Can not be entered by Hero
  • Model Viewer: Pets will now be rendered with their correct (PVE) size. Also added a player model as reference for their size
  • Improved the time it takes to login greatly. If you have a slow/bad connection, you should now still be able to login
  • Jewels, like Diamonds, can now be created faster by rightclicking the weapon while having the Jewel Creation window open
  • Added sorting feature to guild bank
  • Revamped the notifications of Stat Dices and Achievements. 
    • Clicking the notification will open the respective window
  • Monstrous monsters in Cascada give 25% more Pet EXP now
  • Added indicator to guild window how many players are online


Party EXP Calculation changes

  • Characters with EXP Stop enabled are considered level 1.
    • This means as long as any character following your leveler has EXP Stop enabled, they are considered as level 1.
    • This eliminates the need for a dedicated level 1 char following your leveler.
  • Leveling without a leecher is considered leveling with a level 1 Leech
    • Similar to the EXP Stop change, players that would rather level without a leech at all can now do so without an EXP penalty
  • Parties can be leveled without a Leecher


  • Fixed a bug that could lead to a crash after Titan auction
  • Fixed a bug with Weekly Challenges resetting upon login on Mondays
  • Fixed a bug where Achievements would appear as empty
  • Fixed a bug in Switch Equipment tool that caused blade weapons to be shown out of order
  • Fixed a bug that caused ATK (Dragon, Awake) not to be increased by ATK%
  • Cheer won't be removed by Scroll of Holy anymore
  • Some pets were adjusted in size
  • Fixed some pet names

Patch Notes 2.2.3

Blessed/Cursed Deathwing

  • The Deathwing Dungeons have been completely reworked.
    • New layout that is much shorter than the old one.
    • Removed monster kill amount requirement.
    • New monster model and way to spawn Deathwing.
    • Teleporter opens after destroying all 3 "Living Mana Core".
    • Drops are unchanged.


  • You can now remove Shiny/Old Glow effect for free at Peach.
  • Cascada achievements can be completed by killing monstrous monsters now too.
  • Increased client performance when using mounts or wing masks.
  • Increased size of the free bag to 12 slots and adjusted the window to remove the scrollbars.


  • [Ultimate] Clockworks Card cooldown in PvP Areas increased to 20 seconds.
  • Disabled Stun Orb in PVP 
    • An all around orb that allowes to cc outside of your classes limitation is to strong and causes frustrations, both for people that are forced to use it due to how strong it is and those that are on the receiving end.
    • For now it has no functionality in PvP areas, but will come back in some capacity in the future.
  • Changed back Guild Siege lineup size to 10 and players on the battle field to 5.
    • As we have seen in the time that we had reduced lineup and battle field player sizes, guilds just start teaming, defeating the entire purpose of siege.
    • We hope to find another way to combat this unsportsman like behaviour in the future.

Pet Sizes

  • Pet sizes have been adjusted to be different in PvP and PvE areas. 
    • PvP area sizes will still be the same as before, up to waist high.
    • PvE area sizes are now 50% bigger than their PvP counterpart.
    • If there is any pet that is too big/small, you can post it in #pet_size.


  • Reverted Slayer damage pattern change made in patch 2.2.2 in PvP areas.
    • As we have seen, the power you have as a slayer with this change is astronomically higher than expected and to strong to be kept that way. 1st and 3rd hit still deal most dmg in PvE, but PvP is back to pre 2.2.2 patch.
  • ATK Speed of all classes has been set to 100%
    • This makes ATK Speed of all kind (Weapons/Sets/Buffs) useless, just like Hitrate. For now the stats will stay ingame, but will not have any functionality.


  • Fixed a bug where weekly challenges would reset too early.
  • Fixed a bug where clients wouldn't load up properly when starting multiple at once.
  • Fixed a bug that caused resurrection to not work when dying in Colosseum.
  • Fixed a bug causing push back of skills to work on bosses/Titans.
  • Fixed a lot of bugs with royal rumble...
  • Fixed Divine Anarchy Set (F) icons.
  • Fixed Alpha Clockworks Skin descriptions.


Patch Notes 2.2.2

Patch Notes 2.2.2  

Titan Auction

  • Updated Titan Auction
    • Removed Blood-soaked and Titanium-soaked Creation Stones
    • Added Hematite-soaked Stone
    • Hematite-soaked Stone can be used in exchange for both Bloodbane and Titanbane Weapons
    • We hope this change helps normalize prices for the stones, as the drop rate effectively doubled 

Party Finder

  • The Party Finder was changed to work across all channels. You can join any party, on any channel through it.
  • Full parties will not be shown anymore
  • The Party window was slightly changed. You can move members up and down now without kicking and re-inviting them

Check Load

  • Added "Check Load" feature for ticket areas, Cascada and Neo Cascada. You can see where people are on the channels. 


  • Changed the way auto attacks with 2 weapons work
    • Before when damage was calculated, in the 4 attack combo, attacks 2 and 4 would get the benefit of both weapons (left and right)
    • This benefit has been switched to be added to the 1st and 3rd hit
    • DPS wise nothing changes, but the effect is that farming as a Slayer is easier (More damage on the first hit, leading to 1 hitting monsters) while also pushing them in a PvP perspective (shorter trades are possible)
    • Depending on the outcome, further changes might be made.
    • In some testing penya gain increased around 16% per hour.
  • Adjusted "Curio/Curena Set" Effect: Added HP Rate: 25%


  • Improved rendering performance
  • Disabled "Daily Challenge Notification" for everyone. You can enable it in options again, if you want.
  • Fixed Cloak of United Swords positioning on male characters
  • Fixed some textures

Patch Notes 2.2.1

Hi, please read this post first, if you haven't:


Monthly Donator

Premium Pet

Premium Sale

  • Added new Special Weekly Sales. This week you can get 50+25 EXP Scrolls!

  • Added Harpy weapon Skins to [Weapon Skins] Judy

  • Added Scroll of Weapon Glow Change to Gisela for 150 CWT. It let's you change your weapons element glow to the old one. It will not fit all skins 100% correctly, but you can send us the name of the skin + a screenshot and it will get fixed.
  • Removed Easter Event, Fury Ghost NPC and Dark Skull skin.


  • Improved client performance. This should make a major difference while being in crowded areas and on Titan. Please give me feedback
  • When re-rolling Daily Challenges, it is not possible to get a challenge of the same type anymore
  • Added Flasks to [Royal Rumble] shop
  • Cheer is stackable for up to one hour now
  • Added indicator if HC was applied to damage
  • Increased Autopowerup pages to 8
  • Added indicator for Automatic Powerups how many powerups are set
  • Added skip button in waiting stages in colosseum.
  • If you disconnect during a Colosseum match, you can rejoin during a waiting stage now. Go to the Colosseum NPC and choose "Enter Colosseum".
  • Decreased rolling time of Stat Dices
  • It is possible to skip the Stat Dice rolling animation when holding control
  • AFK Vendor and AFK Collector names will now be hidden if the option "Show NPC names" is not checked
  • Changed tooltip in guild member list and added nickname
  • Changed icon of Angel Change Coupon
  • Couple teleport is usable even if the partner is dead now
  • Added a message who won a titan auction
  • Added Clockworks Chips and Supreme Clockworks Box to Clockworks' drop pool
  • Bloody set parts can not be sold with quick sell anymore
  • Hid Tier achievements and rewards as they confused a lot of players
  • Removed Class Specific pet filter option
  • Decreased Royal Rumble preparation time
  • Items from AFK Collectors will always be sent via mail
  • Removed sounds of pickup pets
  • Removed "Attack Speed: Very slow/slow/..." from Weapon display
    • It is a useless stat that is more confusing than helpful

Stat Pet Skins

  • Added a new feature allowing you to skin your stat pet. 
    • It is available at every Pet Tamer in the Pet Transmutation window.
    • For now you can buy the normal stat pet skins at the Pet Tamer for 1 Perin. More skins will be available in the next patches. Every pet is possible, so please send us your wishes
    • The skin is not visible in PVP areas.


  • Reduced the amount of people that can be lined up for guild siege from 10 to 5
  • Reduced the amount of poeple that can be on the ground at the same time from 5 to 3
    • This is a change that was made after testing it for a few sieges with a big part of the community. Additionally, it was suggestion @1269 that was 100% positively voted. We will evaluate what this change brings to the landscape of siege and will adjust accordingly


  • Added Stonehand to Seraphs and Force Masters in royal rumble
  • Lifesteal added to the game
    • Lifesteal works with every spell/auto attack/physical skill. Things that would not count towards either physical or magical lifesteal now work with this new stat.
  • Physical and Magical Lifesteal have been removed from the game
    • Diamonds that previously gave those stats can not be rolled anymore. They still have their functionality.
    • Divine Orb of Bloodsuck now gives Lifeleech instead of Physical Lifesteal
  • Removed "Pan Barrier" increasing Range Block in PvE areas
  • Reduced "The Doom Guard" Ranged and Melee Block by 2% each
  • Reduced "Cursed Bileire/Bilari Set"  Ranged and Melee Block in PvP Areas by 10% each

Element Change

  • Adjusted the way element dmg is calulated in PvP scenarios for auto attacks
    • The functionality for auto attack dmg with elements on weapons now should follow more clearly the way it is calculated for spells.
    • Spells and auto attacks now deal up to ~15% more/less dmg to a target depending on the element upgrade level of the attacker/defender weapon/suit
      • Before this change, auto attacks were working as follows (perspective from the dmg dealer, for dmg tanker just invert the numbers to their negative counterpart):
      • Weapon + 0, Suit + 0: no dmg increase/decrease
      • Weapon + 0, Suit + 20: dmg decrease by ~21.11%
      • Weapon + 20, Suit + 0: dmg increase by ~30%
      • Both same element or elements that are neutral to each other: no dmg increase/decrease
      • Weapon Fire, Suit Wind (Weapon strong, suit weak):
      • Weapon + 20, Suit + 20: dmg increase by ~10.48%
      • Weapon Wind, Suit Fire (Weapon strong, suit weak):
      • Weapon + 20, Suit + 20: dmg decrease by ~3.85%
      • This means that before it was always beneficial to have an element on suit, because instead of taking 30% more dmg in all cases where the enemy has a +20 weapon, you only take 10% more against the element you are weak against, and no increased damage against neutral elements.


  • Fixed a bug that did not allow you to create characters on Season 1 page
  • Fixed a but that would not show Season 1 page for all accounts
  • Fixed a lot of client crashes, please keep sending those reports <3
  • Fixed a bug that caused DMG reduction from set effects to not apply to Asal
  • Fixed Cursed Mentalist Necklace giving MP instead of HP on upgrade levels 1~20 (It already gave HP at upgrade levels 21~30)
  • Fixed a bug where beads in a pet would instantly disappear
  • Fixed "Dark Rabbit Set (F)" description
  • Fixed a bug where you would "lose" the connection to your AFK Vendor
  • Fixed Fel Rager mount having the wrong model
  • Fixed some mounts crashing your client
  • Fixed some items that could not be traded or deleted
  • Fixed [Ultimate] Khan Card icon
  • Fixed a bug where you couldn't spawn a pet anymore
  • Fixed some achievements not being unlocked for certain characters with Angel Ranks
  • Fixed the chat of private shops not working
  • Fixed the "Daily Challenge Notification" option not working. You can disable it in Options -> Advanced
  • Fixed a bug that would cause Force Masters to not fully heal after switching in PVP areas
  • Fixed a bug that would trigger the "penya limit reached" warning
  • Fixed pickup pets getting stuck sometimes
  • Fixed Achievement "Cursed" giving out a broken item
  • Fixed Transmutation Token being recognized as a quest item

Server Merge

Season server has been successfully merged into CW server. 


Have fun playing!

Patch Notes 2.1.3

Patch 2.1.3


Monthly Donator


  • Added Easter Event 2020 - More information shortly.
  • Added Anime Face Masks to [Fashion] Jenny
  • Added Fury Ghost NPC. He will sell Fury Ghost CS Sets and Dark Skull Skins :slight_smile:
  • Added new achievements to obtain Colosseum Tokens
  • Added "Sorcerers Exchange" menu to Collector NPCS
  • Decreased viewing distance of monster names
  • Decreased amount of Jump Daily Challenges drastically
  • Removed damage numbers on invisible targets
  • Optimized Client startup and Badge rendering
  • Added Angel Coin boxes to "Angel" petfilter setting



  • Reworked the way block is calculated in PvP scenarios
    • Dex and level are not a factor in the block calculation anymore
    • Block shown in your H window is now the actual block rate you have against enemies (except if they have block reducing effects)
  • Relics that have been removed with the new changes:
    • Pan Barrier is functional again in PvP (technically)
    • Templar block is not capped at 50% anymore
    • Ranged attacks against Templar don't have a 30% penetration rate anymore
    • Ranged attacks against Crackshooters don't have a 18% penetration rate anymore
    • Melee attacks against Acrobats don't have a 30% penetration rate anymore
  • With the new way block is calculacted in PvP scenarios, all sets have received a rework to their set effects to reflect those changes
    • For now to get a baseline for everyone, every set 150 has been adjusted so everyone has 35% Melee Block and 50% Ranged Block in dmg equipment and 50% Melee Block and 65% Ranged Block
    • After getting feedback, these numbers will change on a class to class and dmg to tank basis
    • For all feedback on this, please use the #⚔balance_discussion channel!



  • Fixed a bug where a wrong weekly offer would be shown
  • Fixed a bug with Colosseum Easy Mode achievements
  • Fixed a bug where couples would still be "online" after a channel crashed
  • Fixed a bug that caused the drop rate of "Guan Yu Heavyblade" to be much lower than intended introduced in patch 2.1.2
  • Fixed a bug that caused the drop rate of "Iblis' Perpetrator" to be much lower than intended introduced in patch 2.1.2
  • Fixed Hera Hoverbike model
  • The achievement "Attempt the Cursed Aminus Dungeon." was changed to "Clear Cursed Aminus Dungeon.". It now works in Colosseum, too.
  • The achievement "Defeat Red Meteonyker 50 times." works in Colosseum now
  • Fixed achievements "Kill X players in the Siege Arena overall"
  • Fixed achievements "Obtain a killing Spree of X without dying in a Siege."
  • Fixed achievements "Kill X players in a single Siege Match"
  • Fixed a visual bug showing multiple spawned CS Pets
  • Fixed a bug that caused block reduction effects (Silverwing Card, Blade Berserk) to reduce enemy block % wise instead of being a total reduction
  • Fixed achievement "Chasing that Awakening" not working with Scroll of Superior Awakening
  • Fixed a bug in Model Viewer that would not show your transmuted items
  • Fixed a visual bug that would not correctly pass lead of parties to players on other channels

Season 1 End

Hello @everyone!

It has been about two months since the season has started. Many of you have already progressed far and have accumulated wealth and gear to beat pretty much everything the game has to offer. As we have mentioned in our seasons FAQ, we will let you decide when to end the current season, but more about that at the end of this text.

For now, let's talk about what we have learned and what we want to change for the future.

The first and most important thing we have learned: Do not launch a huge project when there are other obligations looming. Our main developer Vladi has probably lived through the hardest period of his life, trying to balance work, university, exams and server obligations while also caring for one's mental and physical well being. Though me and Chapstick are almost always available for support on game issues, neither of us has the ability to fix game breaking bugs on our own. In the future, we will look for ways to create an environment where less errors happen and where a fix for any given problem can be deployed as quickly as possible.

In game related, many of you have criticized that weapon and set drop rates were too high. Initially we increased them since we knew seasons would be a time-limited server that many might quit early or not start entirely if they felt like there was no time to progress anymore. As it turns out, we achieved the complete opposite of people reaching endgame way too quickly (given their time investment) and ending their run just as quickly due to having achieved everything. In the future we hope to fine-tune the numbers to keep players interested in doing dungeons, while also keeping the market at a stable point.

Other things that in our eyes were a bad addition were upgraded weapons from titans. These remove a major obstacle of clearing dungeons and devalue actual item drops heavily, since the titan weapons are so easily accessible. The idea was that those weapons would be used for creating Blood-/Titanbane weapons, but also affected the entire market heavily as a consequence. Removing or changing those weapons is something we would want to adjust for the future, while also re-evaluating the creation process of Blood-/Titanbane weapons.

Thirdly, the way general character progression works out is in our opinion very stale. Generally it is as follows: Create a Jester, level it to 80 Master, run Savage Wilds, get jewelry and ultimate weapons, level the character you want with those weapons and ignore every dungeon in between. Depending on player consensus, we might change something about that, but we will see what you guys think and hope for ideas and feedback.

Continuing, we strive creating a balance where characters have different roles to play while not being overshadowed in every aspect by others or being reduced to uselessness due to outside circumstances. One such example would be the ranged vs. melee class debate, where it is pretty apparent that melee classes have a huge disadvantage in both dungeon related tasks (monsters hit for a lot of damage) and general farming related tasks (money, materials etc.). Both issues are substantial and warrant a complete rework of certain aspects of the game to make it more accessible to all classes while keeping the general idea of different classes and their specializations alive.

Lastly, due to the influx of a huge amount of new players (we peaked at around 1500 characters online) and our real life obligations, we fell behind our communication efforts with players both in and out of the game. We pride ourselves with being a community driven server but didn’t manage to keep up with the demand thrown our way. Ideally, we would want to increase our presence whenever we can while also keeping up with other responsibilities.

Following that point, we were less transparent than usual, rarely talking about what we were working on or why something is delayed or why something is or is not implemented even though there is community demand for things. This was caused by a combination of the enormous amount of players and the time constraints that we faced, dedications to fixing game breaking bugs, as well as no dedicated channels where all that information is centered, so people can easily see what is the case. For the future, we would want to establish an easier way for people to see what we do and think, while also commenting on as many topics as possible.

The last and probably most damaging point, is the ability to sell your entire character. While we still want to support players who would want to switch to another class while making their own gear available to other people to enjoy, it comes with the downside that other players see that people stop playing. This can have a butterfly effect, giving other players a reason to also quit. Another aspect of the same problem, is people selling their gear for CWT, hoarding those funds for future seasons, effectively removing those CWT out of the system of people that continue playing the current season, increasing market pricing beyond what it would normally reach. All in all, we have not yet concluded how we want to combat these issues, but with user input and time, we will figure something out and present our ideas.

There are many more bigger and smaller things that we have not mentioned, these are the main points we as the admin team consider the most detrimental to server progression as well as gameplay that we want to change for all upcoming seasons.

But enough about what we didn’t like and what we want to change, there are also things we want to introduce and work on for future seasons beginning now. To not overwhelm you with a detailed text such as for what we want to change, here is a list and some thoughts as to what we hope to achieve:

  1. More Events

  2. More methods of general progression (less Cascada, more activities, alternative ways of earning money/upgrades/power)

  3. New areas to level and farm

  4. Shortening the divide between players that invest a few hours per day and others that are online all day (Through e.g. a dungeon run limit per player instead of per character, more short high reward activities that can be supplemented with low reward activities and so on)

  5. Updating Dungeon Layouts (Deathwing and Stratholme)

  6. Updating Hephaestus boss mechanics to not make melee and non-aoe users useless

  7. Adding more PvP related content (Siege with Preset gear, Capture the Flag, defend the castle etc.)

  8. Milestones (A serverwide system that tracks progress of all players, similar to a record book, but everyone contributes to the milestones)

  9. More GM and Admin activities

  10. Adjustment of re-roll radiuses on weapons

  11. A more exciting way to incorporate the angels theme into actual combat

And many more things for the future.
But for everyone who managed to get to the end, here are the dates that we have for you to bring Season 1 of Clockworks Flyff to an end:

  1. 19.04.2020 23:59:59

  2. 03.05.2020 23:59:59

  3. 17.05.2020 23:59:59

As a reminder: this is the date at which Seasons and Clockworks will be merged. After that point, receiving Tier Sets won’t be possible, so redeem them before servers go down that date!


To vote on a date, please join Discord and visit the post

Patch Notes 2.1.0 - The Colosseum


The Colosseum is a place where you can test your power, kill bosses, earn yourself valuable items and gain alot of experience. Colosseum, if taken seriously, can be a valuable place for grinding experience, upgrade items, power ups or general swag. To enter, talk to [Colosseum] Willy between the Card Master and [Arena Manager] Lay in Flarine.

The Colosseum can be entered in two ways, Normal and Guild Mode. If the party leader chooses Normal mode, everyone in his party can enter the Colosseum with him. Guild Mode only allowes party members to enter that are also part of your guild. Normal Bosses in both easy and hard mode have Tank AI. It is only available on Channel 4

Normal Difficulty is completable by every class and consists of 10 stages, each one increasing in power and endurance. Each Stage awards every unique player in the group with 75 Colosseum Token, for a total of 750 if you manage to complete all stages. In this mode specifically, boss HP scales for every character present at the time a boss spawns. For example, if 6 characters enter Normal Difficulty, boss HP is increased by 500%.

Stage Max. Damage in thousand HP
1 18 54613471
2 36 62287056
3 54 70709284
4 72 78195709
5 90 85869295
6 108 82818577
7 126 95040166
8 144 102526591
9 162 107205606
10 180 113718797

Legendary Difficulty is designed to be killed with a group. It consists of 7 stages, out of which some bosses have special boss mechanics that make the fight harder and require tactics to finish. Each Stage awards every unique player in the group with 100 Colosseum Token for the first 6 stages and 150 for the last one, for a total of 750 if you manage to complete all stages.

Stage Max. Damage in thousand HP
1 200 ----
2 280 ----
3 360 ----
4 440 ----
5 520 ----
6 600 ----
7 700 ----

Additionally, every unique player receives a Legendary Colosseum Reward Box.


Each completed run time in Guild Mode is documented and saved in three different rankings, Weekly, Monthly and Hall of Fame. Weekly and Monthly are self explainatory, while Hall of Fame contains the 4 fastest runs of all time.


Additionally to every character being able to enter a maximum of 3 times normal or legendary mode, each unique player can only receive rewards 3 times per day. This means that a unique player may do the Colosseum on multiple characters more than 3 times in total, but will only receive rewards 3 times.


The shop contains many powerups unique to the Colosseum aswell as useful Upgrade materials for those still in progress of gearing their characters.

On top of that, you can purchase Colosseum specific Cloaks, Weapon Skins and CS Sets!



  • Added Premium (28 Days) + Free White King Bunny Pet!
  • Added Alpine Hunter Weapon Skins to [Weapon Skins] Judy for 300 CWT each. They will be added later to the web-shop aswell.
  • Added Pet Auras to [Pet Tamer] for 60 CWT. It changes the color of your pets bead aura for 15 days.



  • Added some missing loading screens.
  • Added a warning when equipping a new Holy or Divine Orb.
  • Added Guaranteed Success on piercing for Weapons, Shields and Suits.
  • Added "Open Chat" and "Invite to Party" to guild list in messenger when using right click.
  • Re-added "Holy Orb of Health" to the boss drop pool; It was removed by mistake.
  • It is now possible to use Angelic weapons in Hephaestus exchange. You now have to exchange your weapons to [Creation Token]s before creating a weapon.
  • Removed "Scroll of Pet Awakening (Raised pets)" from [Pet Tamer] since it has essentially no use.
  • Removed Worldbosses from ticket channel 2. They now correctly only spawn on channel 1 of their respective ticket.



  • Titanbane Stick: Adjusted Stats: Added: up to 50% DCT, Removed: DEF%.


Bug Fixes:

  • Fixed some item names.
  • Fixed Penya Share in parties.
  • Fixed some Angel Transmutation models being switched.
  • Fixed being able to use Anarchy Buffs out of your Bag.
  • Fixed a lot of badges not having a transparent background.
  • Fixed Bloodbane Knuckle (Seraph) missing the AR50 requirement.
  • Fixes bosses having different attack timings for the client and server.
  • Fixed Gladiators Golden Wooden Sword being a blue weapon (quick sell).
  • Fixed yoyo sfx still being visible when using the "hide players" option.
  • Fixed a bug where guilds would be out of sync after a channel was restarted.
  • Fixed the female "1 on 1 Mentalist" royal template having 2x bloodbane weapons.
  • Fixed a bug where Anarchy buffs would not get restored after a channel was restarted.
  • Fixed "Collect & Delete" in mailbox not working even if you had enough space. Also fixed getting too much penya.

User CP

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