Season 1 End

Hello @everyone!

It has been about two months since the season has started. Many of you have already progressed far and have accumulated wealth and gear to beat pretty much everything the game has to offer. As we have mentioned in our seasons FAQ, we will let you decide when to end the current season, but more about that at the end of this text.

For now, let's talk about what we have learned and what we want to change for the future.

The first and most important thing we have learned: Do not launch a huge project when there are other obligations looming. Our main developer Vladi has probably lived through the hardest period of his life, trying to balance work, university, exams and server obligations while also caring for one's mental and physical well being. Though me and Chapstick are almost always available for support on game issues, neither of us has the ability to fix game breaking bugs on our own. In the future, we will look for ways to create an environment where less errors happen and where a fix for any given problem can be deployed as quickly as possible.

In game related, many of you have criticized that weapon and set drop rates were too high. Initially we increased them since we knew seasons would be a time-limited server that many might quit early or not start entirely if they felt like there was no time to progress anymore. As it turns out, we achieved the complete opposite of people reaching endgame way too quickly (given their time investment) and ending their run just as quickly due to having achieved everything. In the future we hope to fine-tune the numbers to keep players interested in doing dungeons, while also keeping the market at a stable point.

Other things that in our eyes were a bad addition were upgraded weapons from titans. These remove a major obstacle of clearing dungeons and devalue actual item drops heavily, since the titan weapons are so easily accessible. The idea was that those weapons would be used for creating Blood-/Titanbane weapons, but also affected the entire market heavily as a consequence. Removing or changing those weapons is something we would want to adjust for the future, while also re-evaluating the creation process of Blood-/Titanbane weapons.

Thirdly, the way general character progression works out is in our opinion very stale. Generally it is as follows: Create a Jester, level it to 80 Master, run Savage Wilds, get jewelry and ultimate weapons, level the character you want with those weapons and ignore every dungeon in between. Depending on player consensus, we might change something about that, but we will see what you guys think and hope for ideas and feedback.

Continuing, we strive creating a balance where characters have different roles to play while not being overshadowed in every aspect by others or being reduced to uselessness due to outside circumstances. One such example would be the ranged vs. melee class debate, where it is pretty apparent that melee classes have a huge disadvantage in both dungeon related tasks (monsters hit for a lot of damage) and general farming related tasks (money, materials etc.). Both issues are substantial and warrant a complete rework of certain aspects of the game to make it more accessible to all classes while keeping the general idea of different classes and their specializations alive.

Lastly, due to the influx of a huge amount of new players (we peaked at around 1500 characters online) and our real life obligations, we fell behind our communication efforts with players both in and out of the game. We pride ourselves with being a community driven server but didn’t manage to keep up with the demand thrown our way. Ideally, we would want to increase our presence whenever we can while also keeping up with other responsibilities.

Following that point, we were less transparent than usual, rarely talking about what we were working on or why something is delayed or why something is or is not implemented even though there is community demand for things. This was caused by a combination of the enormous amount of players and the time constraints that we faced, dedications to fixing game breaking bugs, as well as no dedicated channels where all that information is centered, so people can easily see what is the case. For the future, we would want to establish an easier way for people to see what we do and think, while also commenting on as many topics as possible.

The last and probably most damaging point, is the ability to sell your entire character. While we still want to support players who would want to switch to another class while making their own gear available to other people to enjoy, it comes with the downside that other players see that people stop playing. This can have a butterfly effect, giving other players a reason to also quit. Another aspect of the same problem, is people selling their gear for CWT, hoarding those funds for future seasons, effectively removing those CWT out of the system of people that continue playing the current season, increasing market pricing beyond what it would normally reach. All in all, we have not yet concluded how we want to combat these issues, but with user input and time, we will figure something out and present our ideas.

There are many more bigger and smaller things that we have not mentioned, these are the main points we as the admin team consider the most detrimental to server progression as well as gameplay that we want to change for all upcoming seasons.

But enough about what we didn’t like and what we want to change, there are also things we want to introduce and work on for future seasons beginning now. To not overwhelm you with a detailed text such as for what we want to change, here is a list and some thoughts as to what we hope to achieve:

  1. More Events

  2. More methods of general progression (less Cascada, more activities, alternative ways of earning money/upgrades/power)

  3. New areas to level and farm

  4. Shortening the divide between players that invest a few hours per day and others that are online all day (Through e.g. a dungeon run limit per player instead of per character, more short high reward activities that can be supplemented with low reward activities and so on)

  5. Updating Dungeon Layouts (Deathwing and Stratholme)

  6. Updating Hephaestus boss mechanics to not make melee and non-aoe users useless

  7. Adding more PvP related content (Siege with Preset gear, Capture the Flag, defend the castle etc.)

  8. Milestones (A serverwide system that tracks progress of all players, similar to a record book, but everyone contributes to the milestones)

  9. More GM and Admin activities

  10. Adjustment of re-roll radiuses on weapons

  11. A more exciting way to incorporate the angels theme into actual combat

And many more things for the future.
But for everyone who managed to get to the end, here are the dates that we have for you to bring Season 1 of Clockworks Flyff to an end:

  1. 19.04.2020 23:59:59

  2. 03.05.2020 23:59:59

  3. 17.05.2020 23:59:59

As a reminder: this is the date at which Seasons and Clockworks will be merged. After that point, receiving Tier Sets won’t be possible, so redeem them before servers go down that date!

 

To vote on a date, please join Discord and visit the post https://discordapp.com/channels/421298671091712000/692013868809191444/692014497530904637

Patch Notes 2.1.0 - The Colosseum

Colosseum

The Colosseum is a place where you can test your power, kill bosses, earn yourself valuable items and gain alot of experience. Colosseum, if taken seriously, can be a valuable place for grinding experience, upgrade items, power ups or general swag. To enter, talk to [Colosseum] Willy between the Card Master and [Arena Manager] Lay in Flarine.

The Colosseum can be entered in two ways, Normal and Guild Mode. If the party leader chooses Normal mode, everyone in his party can enter the Colosseum with him. Guild Mode only allowes party members to enter that are also part of your guild. Normal Bosses in both easy and hard mode have Tank AI. It is only available on Channel 4

Normal Difficulty is completable by every class and consists of 10 stages, each one increasing in power and endurance. Each Stage awards every unique player in the group with 75 Colosseum Token, for a total of 750 if you manage to complete all stages. In this mode specifically, boss HP scales for every character present at the time a boss spawns. For example, if 6 characters enter Normal Difficulty, boss HP is increased by 500%.

Stage Max. Damage in thousand HP
1 18 54613471
2 36 62287056
3 54 70709284
4 72 78195709
5 90 85869295
6 108 82818577
7 126 95040166
8 144 102526591
9 162 107205606
10 180 113718797

Legendary Difficulty is designed to be killed with a group. It consists of 7 stages, out of which some bosses have special boss mechanics that make the fight harder and require tactics to finish. Each Stage awards every unique player in the group with 100 Colosseum Token for the first 6 stages and 150 for the last one, for a total of 750 if you manage to complete all stages.

Stage Max. Damage in thousand HP
1 200 ----
2 280 ----
3 360 ----
4 440 ----
5 520 ----
6 600 ----
7 700 ----

Additionally, every unique player receives a Legendary Colosseum Reward Box.

Ranking:

Each completed run time in Guild Mode is documented and saved in three different rankings, Weekly, Monthly and Hall of Fame. Weekly and Monthly are self explainatory, while Hall of Fame contains the 4 fastest runs of all time.

Restrictions:

Additionally to every character being able to enter a maximum of 3 times normal or legendary mode, each unique player can only receive rewards 3 times per day. This means that a unique player may do the Colosseum on multiple characters more than 3 times in total, but will only receive rewards 3 times.

Shop:

The shop contains many powerups unique to the Colosseum aswell as useful Upgrade materials for those still in progress of gearing their characters.

On top of that, you can purchase Colosseum specific Cloaks, Weapon Skins and CS Sets!

 

Shop:

  • Added Premium (28 Days) + Free White King Bunny Pet!
  • Added Alpine Hunter Weapon Skins to [Weapon Skins] Judy for 300 CWT each. They will be added later to the web-shop aswell.
  • Added Pet Auras to [Pet Tamer] for 60 CWT. It changes the color of your pets bead aura for 15 days.

 

General:

  • Added some missing loading screens.
  • Added a warning when equipping a new Holy or Divine Orb.
  • Added Guaranteed Success on piercing for Weapons, Shields and Suits.
  • Added "Open Chat" and "Invite to Party" to guild list in messenger when using right click.
  • Re-added "Holy Orb of Health" to the boss drop pool; It was removed by mistake.
  • It is now possible to use Angelic weapons in Hephaestus exchange. You now have to exchange your weapons to [Creation Token]s before creating a weapon.
  • Removed "Scroll of Pet Awakening (Raised pets)" from [Pet Tamer] since it has essentially no use.
  • Removed Worldbosses from ticket channel 2. They now correctly only spawn on channel 1 of their respective ticket.

 

Balance:

  • Titanbane Stick: Adjusted Stats: Added: up to 50% DCT, Removed: DEF%.

 

Bug Fixes:

  • Fixed some item names.
  • Fixed Penya Share in parties.
  • Fixed some Angel Transmutation models being switched.
  • Fixed being able to use Anarchy Buffs out of your Bag.
  • Fixed a lot of badges not having a transparent background.
  • Fixed Bloodbane Knuckle (Seraph) missing the AR50 requirement.
  • Fixes bosses having different attack timings for the client and server.
  • Fixed Gladiators Golden Wooden Sword being a blue weapon (quick sell).
  • Fixed yoyo sfx still being visible when using the "hide players" option.
  • Fixed a bug where guilds would be out of sync after a channel was restarted.
  • Fixed the female "1 on 1 Mentalist" royal template having 2x bloodbane weapons.
  • Fixed a bug where Anarchy buffs would not get restored after a channel was restarted.
  • Fixed "Collect & Delete" in mailbox not working even if you had enough space. Also fixed getting too much penya.

Patch Notes 2.0.9

Premium Shop

  • Added X1000 EvilTron. This fancy mechanical pet is a newer version of the X900 Gen 1, with a new black and gold shine. This pet is available from the Pet Tamer NPC for 300 CWT.
  • Added Blue Moon Sets (M/F) to [Fashion] Jacky NPC for 150 CWT.
  • Added Yoko Set (F) to [Fashion] Jacky NPC for 150 CWT.
  • Added Golden, Scarlet, Black, Purple, Green and White Auras (15 Days) to [Fashion] Jacky NPC for 90 CWT.
  • Removed "Magicat Premium Special" from NPC
  • Removed "Anarchy Mocomochi Event" from NPC
  • Fixed Magma Corgi DEX/INT Pet stats. If you have the wrong one, PM @Vladi
  • New Donator of the Month Reward! Commencing now, and will be awarded to the player with the highest donation at the end of the month.
  • New Weekly Sale starting on March 5: Buy 2 Get 1 Free Angel Amplifications!

 

General

  • As announced on 20/02/2020 the vote buff will not be set to 7d automatically anymore.
  • Added [GM Events] Heather! GMs will now reward you with Event Tokens (tradeable) for winning their hosted events. You are able to purchase fashion, pets, amps and more from this NPC.
  • Disabled Auras in PVP Areas to increase FPS
  • You can now convert 9999 Scroll of Superior Awakenings to a cube at [Exchange] Reonan to easily sell/stack/distribute.
  • Added 3 new emoticons in the motions window, /dead, /gcool, /gengaww
  • Enabled Seraph/FM buffs for everyone in Siege
  • Reduced Anarchy Buff spamming
  • Rangda will now only spawn on channel 1
  • Optimized FPS when having the chat open
  • Optimized Shop Search and changed default sorting
  • Updated recommended dungeon HP in teleporter
  • Changed Couple Teleport to work while on Mount/Flying or in Kalgas Room
  • Added preview to lots of fashion boxes in shops, hold shift and click on it
  • Moved Sunday 2am (CET) siege to Sunday 6pm (CET)
    • Sunday 6pm Siege will have 20 lifes instead of 15
  • It is now possible to transmute masks into wings
  • Removed CWT Coupon cooldown
  • Daily Gift time will be cached for 10 minutes after log out
  • Changed "Craft of Heaphaestus" teleport position
  • Changed Spam limitations for shouting

Balance

  • Butcher's Carnage: Adjusted Stats:  up to 33% ICD, 10% Crit, Reduced: up to 15 ATK% (from 30%), Removed: ATKSpeed 
  • Bloodbane 1H Axe: Adjusted Stats: Added: up to 10% Crit, Increased: up to 43% ICD (from 10%), Reduced: up to 15% ATK% (from 30%), Removed: ATKSpeed
  • Enchant Poison and Enchant Blood: Adjusted Stats: Reduced STR Scaling from 20 to 13 per STR
  • Savagery: Adjusted Stats: Reduced: up to 5% ATK% (from 10%)
  • Dementia: Adjusted Stats: Reduced: up to 81% ICD (from 111%), up to 17% ATK% (from 22%)
  • Bloodbane Yo-Yo: Adjusted Stats: Reduced: up to 24% ATK% (from 32%)
  • Sky Striker: Adjusted Stats: Reduced: up to 60% ICD (from 90%), up to 15% ATK% (from 30%)
  • Bloodbane 2H Sword: Adjusted Stats: up to 40% Crit (from 30%) up to 70% ICD (from 80%), up to 20% ATK% (from 30%)
  • Added Seraph versions of Bloodbane Knuckle and Bloodbane Shield
    • Both of these can be exchanged at Reonan for the Force Master versions
  • Changed Harlequin's Greeting behaviour. You do not teleport anymore.
  • Set Stone Feet cooldown to 16 seconds
  • Elementor can stack up 1h buffs in Siege now
  • You can only use 8 restats in Siege now.
  • Disenchant only removes HP buffs in PVP now
  • Changed Charge multiplier of crackshooter to 1.9 (from 2.2)
  • Changed HP scaling of crackshooter to 1.4 (from 1.6)
  • Reduced

Patch Notes 2.0.8

Patch 2.0.8

 

Hi, this patch might seem small, but I've done a lot of "under the hood" work, which will hopefully decrease the lags.

 

General:

- Premium (28day) Monthly Reward #2 is now available! Enjoy a FREE Fire Fox pet with your premium scroll. You can purchase this bundle from [Consumables] Gisela.

 

- Dungeon Entries will now be restored after a server restart. This is needed due to the frequent patches/crashes. We can not reset Entries after crashes anymore.

- Optimized some server-side things to reduce lags.

- Hide and Seek NPCs will only spawn in Madrigal now.

 

Fixes:

- Fixed a bug where Elementor Masteries wouldn't increase damage of skills.

- Fixed a bug where "Increased PvE Damage" wouldn't work properly.

- Fixed a bug where "Damage Reduction" wouldn't work properly.

- Fixed a bug where Weekly challenges would reset upon login. 

- Fixed a bug where you would tasks in Weekly/Daily challenges with a requirement of 0. If you still have one, message me on Discord with your character name and I can reset your Daily/Weekly challenges.

- Fixed a bug where +3 items wouldn't be recognized in Quick Sell.

- Fixed a bug where you wouldn't be able to create Hephaestus Shields/Books

- Fixed a bug that caused some mail to be undeletable.

 

- Disabled the Record Book again, as it's still a buggy mess and I didn't touch it yet.

Valentines Quest Event

Happy Valentines Day CW FlyFFers 

Starting from February 14, the Valentines Quest Event will be active!

This event also gives a bonus EXP + 25%!

So use this time to level up your characters, farm quest items and recieve awesome exclusive rewards!

This event ends on March 1, so be quick!

Hearts now drop from monsters all throughout the land! These quest items can be used to purchase event exclusive items from [Love Goddess] Aphrodite. Here she'll sell you fashion, pets, skins and other miscellaneous items. You can find her in any major city!

Celebrate Valentines Day in style with these two new fashion sets! Both Beach Love (left) and Young Love (Right)

sets are 5,000 Hearts each.

These sets are purely cosmetic and do not provide any additional stats. They can be skinned if desired.

Want to feel like a King or Queen on Valentines Day? Now you can with the King and Queen Love Sets! 

These sets are purely cosmetic and do not provide any additional stats. They can be skinned if desired.

These sets cost a pretty penny, at 42,500 Hearts each! It's also possible to obtain this set from the Love Royalty Set Chancebox, available for 30 CWT in NPC [Love Goddess] Aphrodite.

The [Chance Box] Love Royalty Set has the chance to contain:

Love King/Queen Set (Comes as a Pickbox, just select the gender!)

Hero Glasses

Angel Amplifications

Scroll of Premium

Scroll of Amplification ES(S)

and various consumables!

Feeling lonely? Need a new companion? These Valentines themed pets are sure to help! Love Lykan (left), Love Burr (Middle) and Love Hunter (Right) are available for 7,000 Hearts each.

These pets are purely cosmetic and do not provide any additional stats. They can be skinned if desired.

Rose Gold Angel and Bloody weapons are now also available for 4,000 and 8,000 Hearts each!

  

Additionally, Valentines exclusive Kawaii Skins are also available for 12,000 Hearts each!

There's also miscellaneous items available from Aphrodite! Such as Love Heart Glasses in Black, Blue, Green, Purple and Red (All Stats +3), Pink Heaven Wings and more! So be sure to check it out!

Event Exclusive Achievements are also available! Navigate to Start -> Features -> Achievements and select 'Valentines Event' to view and start completing these 8 (easy to difficult) achievements!

We hope you enjoy Valentines Day with us on Clockworks FlyFF, share the love and be sure to join us on Discord!

https://discord.clockworksflyff.com

Have fun!

Patch Notes - 2.0.7

General:

- Added NA Siege on Saturday 8PM EST (2AM CET)

- Increase Siege lifes to 15

- Added Siege time info ingame

- Removed Penya limit in shops

- Added Short-Ponytail Hair to Perin Merchant Wafor for 10 Perins

- Changed "Skin" option in Petfilter to "Event"

- Replaced all Instance Boss kill quests with dungeon clear quests

- Added Shinigami set (M/F) to NPC Jacky

 

Balance:

- Removed monsters getting knocked back when getting crit

- Adjusted "Carvi" and "Monstrous Carvi" spawn density to match other monster spawns more accurately

- Adjusted "Holy Cross" Effect in PvP: Increased cooldown from 3 seconds to 6 seconds in PvP areas

 

Bugfixes:

- Hephaestus will spawn his minions even after he reset his HP

- Fixed not getting buffs in Siege when no Seraph or Force Master is alive anymore

- Fixed a bug where Daily/Weekly rewards would be shown as tradeable items

- Fixed a bug where weekly challenges wouldn't reset on Monday 4am CET

- Fixed a bug where colored Glows and Angel Transmutation wouldn't work sometimes

- Fixed a bug that showed couple teleport cooldown to be at 10 minutes when its 5 minutes

- Fixed a bug where you couldn't get rid of some quest items

- Fixed Psy Auto Attacks to not be shown on other clients

- Fixed recieving x2 cloaks with Legend

- Fixed Hide and Seek Andy NPC

- Fixed an error in the "Reduce PVP/PVE damage" formula which caused it to not work properly

- You can not use "Blessing of the Angel Tamer" on non angelic pets anymore

- Fixed getting Red Meteonyker Daily Quest when being over Lv. 130

Patch Notes - 2.0.6

General:

- Added Purple Furniture (7 Days) - This Furniture set is 60% the power of Blue Furniture Sets, and is available from the Clockworks Chip NPC Leon in both individual parts and box

- Added new 11 Achievements for PvE Cascada Hunter Achievements

- Added "Claim All" button to Achievements

- Added Fashion NPC Jacky besides Fashion Jenny NPC, he will contain new CS sets and ones that weren't released previously for CWT/Penya

 

- Increased max amount of guilds participating in Guild War to 15

- Increased the amount of "Scroll of Amplification" purchased from 3 to 5 per 100VP

- Increased the amount of Empty Scrolls required for creating Unbinding scrolls from 10 to 25, Reroll Dice from 10 to 15, and Angel Amplifications from 10 to 15.

- Significantly increased quantity of items received from daily challenge boxes

 

- Decreased "Scroll of Holy" cooldown from 4 seconds to 2.8 seconds (for now, more experimental changes coming if needed)

- Decreased "Carvi" and "Monstrous Carvi" model size by 20%

- Decreased "Purple Dragon (Skin)" pet size

 

- Removed max teleport amount limitation in Deathwing dungeons

- Removed Free Style Set as a CWT CS Set (If anyone purchased it message us and we will refund you the CWT)

- Removed cooldown of restats

- Removed objects from the middle of Siege map

 

- Moved all mass player activities to channel 4 - activities. Namely, Royal Rumble, Asmodans Trials, Guild Siege and Titans, HnS NPCs 

- All Vendor/Shop sales will be sent via mail now (to avoid player confusion about lost items)

- Auto-Powerups will be disabled when being AFK

- Buff Pang in Guild War will now give you Seraph/Force Master buffs if there is a Seraph/Force Master with more than 0 lifes in your lineup

- In PvP areas Arcanists will recieve 1h versions of their "Element Mastery" buffs that do not get replaced when casting a spell (they get removed after leaving arena/royal rumble/guild war)(Bearbeitet)

[01:25]

Craft of Hephaestus:

- Increased the aggro range of all bosses

- New Mechanic: when the entire party attacking hephaestus wipe, his HP will reset to full.

Reason: Even though we know there are mechanics that you can use on plenty of official flyff bosses to avoid having to properly gear for the boss, we feel that Hephaestus is supposed to be the culmination of your work in the first season. Being able to (with alot of endurance and time) kill the boss with practically no gear goes against our idea of a "final boss".

 

Balance:

- Reduced Stonehand stun chance from 12% to 6%

- Adjusted "Cursed Mind" Magic Resist reduction from 100% to 50%

- Removed resistance reduction from "Fire Strike", "Water Well" and "Lightning Shock"

- Adjusted "Vigorous Roenier Set" Effect: Reduced ICD: 40% -> 30%, Crit: 22% -> 15%, ATK: 12% -> 11%

- Adjusted "Reine Set" Effect: Reduced ICD: 40% -> 30%

 

Bug Fixes:

- Fixed text errors in Royal Rumble

- Fixed some achievement requirements/descriptions

- Fixed some item names

- Fixed some bugs with Shop Search

- Fixed not getting teleported in front of the Guild War npcs if clicking yes

- Fixed a bug with messenger not showing the correct last online time

- Fixed a bug where you couldn't see the tooltip of weekly challenge rewards

- Fixed several monster position bugs

- Fixed Arcanine Mount speed

- Fixed Siege winner and MVP not updating on other channels

- Fixed Star Fighter set making hair invisible 

- Fixed Diamond Tier Rewards, please message @Chapstick if you've received the wrong Diamond reward

- Fixed Trabant set icons

- Fixed Punk Queen set icons

- Fixed Izayoi set icons

- Fixed Cat Pajama set icons

- Fixed Angel set icons

- Fixed "Scroll of Unlimited Party Points" not being unlimited. If you purchased/used a scroll, please open a ticket and message us for a refund.

- Some more FPS optimizations

Patch Notes - 2.0.5

General:
  • Royal Rumble is back for the next testing round
  • Moved Siege to Channel 4
  • Added possibility to leave a Titan Item Auction
  • Added a warning when trying to salvage upgraded weapons
  • Added possibility to focus shops in Shop Search. Double click the item to create an arrow pointing to the shop. The arrow will be removed when you open the shop
  • Added Cute Set (F) to NPC Jenny for 150CWT
  • Added all Discord/Guide/Vote NPCs to every city
  • Added NPC Judy, which includes CWT and VP exclusive weapon skins
  • Adjusted placement of freebie item in Deals/Specials window
  • Increased chance of bosses to focus on one target.
  • You now have a guaranteed chance to drop between 35 and 70 "Advanced Re-roll Dust" from Titans
  • Renamed 'Shaduwar Hunt' to 'Legendary Hunt' and changed the description
  • You can not sell set items with level >120 through quick sell anymore
  • You can now sell upgraded items up to +3 in quick sell
  • Adjusted PvP achievements for killing specific classes in Siege, increased their overall difficulty and numbered them correctly.
  • Removed personal weapon drops from "Titans"
  • Clockworks Flyff Cloak and Frog Set 2015 from Challenges are now pickboxes. Everyone who has a cloak/set for the wrong gender, message @Tetris | Michi

Bug Fixes:

  • Fixed a bug with exchanging when entering the item amount
  • Fixed some item names
  • Fixed "Weekly Specials" not being delivered correctly under certain circumstances 
  • Fixed Tab not working in Siege
  • Fixed some bugs causing FPS to be really low

Patch Notes - 2.0.4

General:

  • Added Chief Keokuk and Basilisk of the Great Maw to the list of monsters that ignore player level on drop determination
  • Added 3day AFK Vendors to Gisela @90CWT ea
  • Added 7day AFK Vendors to Gisela @150 CWT ea.
  • Added Legend Points to "Valuable", "Just Skill" and "The Reward is Sweet" PvP Achievements
  • Added Legend Points to all kill 10 of a class in siege PvP Achievements.
  • Added "[Clockworks Helper] Buff Pang" to Darkon 3
  • Added "[Beginner Exchange] Solarius" to Saint Morning and Darkon City
  • Added a second stat for highlighting when awakening
  • Added lots of "Hide" features to improve FPS in crowded areas. You can find it in Options -> Advanced
  • Adjusted descriptions of a few achievements
  • Adjusted some Legend Points rewards for some achievements
  • Increased difficulty of Jump achievements.
  • Increased Buyback size from 64 to 168
  • Increased "[Clockworks Helper] Buff Pang" size to make it impossible to block
  • Your AFK Collector will have a red name now, so you can find it easier
  • Excluded all weapons with a level greater than 120 from quick sell
  • Re-sized all "Cascada/Neo Cascada" monsters to have a more conform size
  • Disabled viewing your afk vendors shop for now as the fix is more complicated than anticipated.
  • Merged Min and Max ATK when re-rolling a weapon
  • Decreased Price of Scroll of Premium (14 Days) and Scroll of Premium (28 Days) 
  • Catacombs of Anguish can now properly be entered as a 120M character
  • Royal Rumble invite will now be in the Event Char category and not shout across all channels
  • Bleeding and Poison effects will now be affected by monster level
  • Removed Royal Rumble queue from every channel but channel 1
  • Removed "[Royal Rumble] Lee" from the Guild War map
  • Removed "Full Shout (15 Days)" as a possible reward from boxes that can be recieved from Achievements
  • Removed possibility to remove Scroll of Premium when it's active
  • Removed Premium Gift from Gisela

 

Craft of Hephaestus:

  • Reduced the aggro range of all monsters in "Craft of Hephaestus" instance dungeon

 

Titans:

  • Added a level floor to "Titans", you have to be atleast level 150 to be eligible to recieve rewards and participate in the auction
  • Added "no walk" boundries to the "Titan Arena" so the boss can not be dragged to the outside
  • Reduced the size of the "Titan Arena"
  • Reduced the aggro range of all "Titan" world bosses heavily
  • Moved the "Titan Arena" teleport point inside the arena
  • Reduced the chance to recieve a personal weapon drop from "Titan"s

 

Bug Fixes:

  • Updated BugSplat, it should now be popping up again when the client crashes
  • Fixed Achievements being claimable when in Royal Rumble
  • Fixed a bug with Collector item chances, causing some items to be rarer than intended
  • Fixed a few requirements for achievements
  • Fixed recieving Daily/Weekly challenges that require an impossible amount of kills/level (this time correctly)
  • Fixed "Titan"s healing their HP when someone new attacks it
  • Probably Fixed monsters randomly targeting players more often than intended if the monster had to walk from target to target
  • Fixed colors of Itemlink being always black
  • Fixed a bug where transmuted Items where not properly soul linked.
  • Fixed being unable to skin Wingmasks
  • Fixed the effects of some furniture being removed on death
  • Fixed a bug where you could roll a smaller max atk than min atk
  • Fixed Stat Dice (Reset All) not working properly. Please open a ticket if you have used it before.
  • Fixed old Stat Dice price, you can now sell it for 100m again.
  • Fixed "Blessing of the Wise Man" procc rate
  • Fixed all "Master Skills" effects when buffing yourself
  • Fixed not being able to remove single items from petfilter white/blacklist
  • Fixed "Tohka Set (F)" items missing icons
  • Fixed a bug where Resurrection would bug your character

Patch Notes - 2.0.3

Changes:

  • Increased likelyhood of instance bosses hitting the tank
  • Added Tank AI for all instance bosses

Bug Fixes

  • Fixed AFK Collectors 
  • Fixed an error that caused items in mail to not be shown
  • Fixed Angel Amplifications not giving the correct amount of EXP. Rate increase
  • Fixed a bug that caused some players to unable to use some party skills
  • Fixed some monster animations
  • Fixed some item names and descriptions
  • Fixed recieving Daily/Weekly challenges that require an impossible amount of kills/level
  • Fixed Achievement "Devoted Fighter" requiring to few kills
  • Fixed Achievements "Dungeons ..." that require dungeon completions
  • Fixed Achievement "Castaway" to work with all Coral Island Tickets

Balance:

  • Adjusted "Neclus Set" Effect: Reduced ICD: 40% -> 30%, Crit: 12% -> 8%, ATK Rate: 10% -> 8%
  • Adjusted "Reine Set" Effect: Added Crit: 12%, Increased ICD: 30% -> 40%
  • Adjusted "Rody Set" Effect: Reduced ICD: 40% -> 30%, Crit: 12% -> 8%, ATK Rate: 10% -> 8%
  • Adjusted "Vigorous Roenier Set" Effect: Added ATK Rate: 12%, Increased ICD: 30% -> 40%
  • Adjusted "Element Mastery" Passive Skills: Added: PVP - Magic Damage Rate +6%
  • Adjusted "Element Mastery" Passive Skills: Incrased duration from 45s to 120s
  • Adjusted "Psychic Square" Skill: Reduced MIN ATK: 281,282 -> 149,150
  • Adjusted "Psychic Square" Skill: Reduced INT Scaling: 95 -> 85
  • Adjusted "Psychic Square" Skill: removed 200% DCT requirement
  • Adjusted "Blessing of the Wise Man" Skill: Chance to remove all debuffs increased from 49% to 100%
  • Adjusted "Blessing of the Wise Man" Skill: Increased Cooldown from 0.5 to 3 seconds
  • Blessing of the Wise Man can now remove Sleeping effects

User CP

Server Information

Exp Rate
100x
Drop Rate
50x
Penya Rate
150x